Best feat for gale reddit. Honestly better than level 4 spells too.
Best feat for gale reddit New comments cannot be posted and votes cannot be cast. Going first in battle is more important than pretty much anything. You do not need elemental adept fire really, you have a ton of sources of varied element blasting, channel divinity is radiant, destructive wave is radiant/thunder or necrotic/thunder, spiritual The community for Old School RuneScape discussion on Reddit. It's really nice on evo wizards since the self-damage is pretty painful and wall of fire is deceptively big so hard to dodge. S-tier: best of the best, very high upside and/or potential with builds, excellent utility A-tier: great utility, reliable picks on the classes that can access them B-tier: not necessarily bad, just limited use, but good in those situations C-tier: hard to justify over other options ("opportunity cost") Archmage's Insight: Gale increases the damage of Champions in the two columns in front of him by 100%. Normally in 5e, and presumably also in BG3, players will take Resilient for Constitution or Wisdom since those are usually the most common and dire effects to resist (and Con is used for spellcasters' concentration). With 20 INT and the Evoker subclass, wizards add +5 damage to each missile cast starting at level 10. BG3 is the third main game in the Baldur's Gate series. If survivability is that big of an issue, use blink or misty step to stay out of trouble. Evocation Wizard is fun, because you can fireball, lightning bolt, ice storm, etc. And let me explain. Dual wield to hold rhapsody or second staf. I plan on going 14 dex and 18 strength with Moderately Armoured for my lore bard. Shadow Heart respeced to Life, Karlach berserker, kept Gale pretty much stock. Is it better than offensive feats? Maybe. So in terms of most optimal I think either of those subclasses is best single-classed buuut I do think it could work for stealth. Best damage spell by far at level 3. This is even stronger, as well more thematic, if you had Gale read the Necromancy of Thay. But I think the other said go evo or necro because those are easy and do not require preparation. "D" for "dual" and "dubs" as short for "double U," aka, "w. Therefore, I believe it isn’t too far off for some players to consider Alert as one of the best feats in the game. " Translated, "Brah, get some DW (Dual Wielder [feat]) and run with double staves. At 1d4 + 1, that means each missile is doing 7-10 guaranteed damage per cast. Lol. 8d6 is insane in a huge AoE. But for me, fireball and Counterspell are spells I use constantly. I’m playing as a Paladin/Warlock. Final build: Level 12 Evocation School Wizard Gale’s (default) stats: STR 8 / DEX 13 / CON 15 / INT 17 / WIS 10 / CHA 12 Level 1 - Wizard Level 1 We would like to show you a description here but the site won’t allow us. Astarion has a few viable feat choices, especially now that the Hag’s Hair is working so you can get his Dex to 18 without taking the ASI feat. Best Feats for Gale BG3 . Gale (Blaster) TL;DR: Wizard (Divination) 10 / Cleric (Tempest) 2 . Casting chain lightning on five targets in one turn(if you’re pre-hasted, made enough sorcery points for quickened casting and twin casting it twice - and got them arcane battery staves for spell slots, course) and having destructive wrath and portent dice to make sure it hits Two-Weapon Fighting for Gale and any other dedicated casters (so that they can dual-wield staves) or for Astarion (so he can dual-wield those two Finesse longswords) Reply reply Ananik95 Hi Everyone! For my first playthrough i want to play a pure eldritch knight (no multiclass) with an half elf drow with a two-handed sword. I am trying to decide on the best three feats for my companion’s level 12 wizard and 12 land druid. Best BG3 Fighter Feats. Going first is like getting an extra turn in battle, if the average battle lasts 3 turns, that's a 33% increase in total damage and a huge defensive advantage as you can remove threats before they even have a turn. This is not obvious but true like so many rules. Gale had a permanent spot in my party with all of his magic tricks. For others I usually get the resilient one in the said stat, to get an extra bonus Meant to put this here. For example you walk into a room, there is a desk with a hidden drawer, DC 20 perc to realize, your Passive 23 character walks into the room the DM does not say, you see a hidden drawer on the desk, they do say you notice that the varnish on the desk is lighter on one-spot, roll perception. I leave the damage to the rest of the party, using wizard for pure support, CC, and survivability. Found that really cute for a rogue. I have good 5e optimization knowledge, but obviously there have been some major changes with certain spells (e. Edit: I forgot wargaz, but he was pretty tough due to summons, I clutched the fight with revive, pots and sanctuary. A sub-reddit started to address the lack of builds for Skyrim. But that is only but ONE of the potent aspects of this combination. I was then toying with a few things and thought that maybe there are better options for this abjuration build. Usually I turn Gale into a "master spellcaster". Late to the party but these are the companions I want to keep with as well. Him learning rogue skills to impress a rogue seems cute as well. The other feats are decent side grades but require foresight as to why you're choosing that option. Following these results, 3 of my members now have Alert (due to how the chips fell for class choice and itemization) and I feel like most classes could reasonably benefit from Alert in the early game. In 5e take the Skilled Feat for Proficiency with Smith's Tools, Woodcarver's Tools, and Leatherworker's Tools. Portent is a fantastic feature; use a low roll to force an enemy to fail the save on an ally's control spell, use a high roll to guarantee a hit when you need an enemy dead now. Just got Gale to level 7, but having a bit of analysis paralysis on what 3rd and 4th level spells to always have prepped, since there's a huge selection and a lot require concentration. The default evocation Wizard is quite good already. 9M subscribers in the BaldursGate3 community. There are so many battles throughout the game where tieflings or devils are scattered into the mix and your best control spell is firewall. Gale with magic missile has become my number one damage dealer, and it's not even close. And increases charisma by 1. Off hand: Ketheric's Shield. Unless you're going for a very specific build you could very possibly be better off with the 3rd feat. My Gale is running his setup with Markoheskir + Spellsparkler (Dual Wielder feat) with Ne'er Misser and Psychic Spark and Artistry of War for all the free and upcast variations of MM. And divination seems really really good from what I have seen until now on my second playthrough. Which will turn the best damaging cantrip in the game, Edlritch blast, even stronger with the Sorcerer's meta magic. You get feats/ASI at CLASS lvls 4, 8 and 12. 1] I like the armor/weapons early. Gale also has the Hat of the Sharp Caster for the improved damage rolls, the Gloves of Belligerent Skies, the Watersparkers, the Coruscation Ring, and the Callous See full list on progameguides. The easiest choice would be to simply get Ability Improvement, and then put both points into Intelligence. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. For early access if you have an odd numbered stat (11, 13, 15, etc), getting the stat point is best; otherwise, a different feat is better. This is actually quite large in how it affects damage output: By removing the 1 from the dice rolls, take a D6 for example, you now only have a chance of rolling 2-6. To get proficiency (and Action Surge), I picked Fighter 2 there. Sorc, Cleric, Bard. That way he doesn't do friendly damage with AoE spells (as long as they allow a Save for half damage). Meaning that if you find a scroll of any 3rd-lvl spell b4 or during character level 5 as a ranger1/wiz4you can learn that scroll & cast it as you already have 3rd-lv spell slots. I'd say Misty Step is extremely important. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. Other casters like Wizard, Bard, Sorcerer, and especially Warlock would have better options in terms of feats and ranged attacks. Personally I like Dual Wielder with him because you can dual wield rapiers that way but Defensive Dualist, Medium Armor and Warlock Initiate are all viable. Any main character that can spare a feat immediately takes actor. You will pretty much always go first with the feat, so enemies always have disadvantage on attacks against you until you take damage. The absolute best way to take advantage of it is the standard abjuration wizard tank but it still is good on a Paladin. There's a bug currently that means if you make a stone and give it away, then respec the transmuter, the stone wont go away, even on a long rest. Feats are much more fun in making your character unique or specialized in some way. 2]1/2casters[ranger] count as a full-caster when multiclassing only 1 level. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. We would like to show you a description here but the site won’t allow us. Our group calls him Ron Jeremy cause everyone getting wet and then shocked. Just whenever anyone does anything debilitating to you you just ignore it entirely. Holy fuck. High Dexterity allows the build to have higher AC even while But it depends on how you use the characters. Dual wielder allows you to dual wield staves. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. Posted by u/[Deleted Account] - 5 votes and 13 comments Seconded, wall of fire is probably top 3 spell in the game for overall damage. You are proficient specifically in the saving throws of the two stats, not the stats themselves. 4th if you're a fighter It's a great feat, but I can usually get at least 3/4 to go first every time just from build and items. Most multiclass builds are not 4/8 progression and if make them so it loses some of the synergy. It's 100 gold to respec which is not even a factor. So probably just choose 2 ASI and get your Int to 20 that way, letting another char get Hags hair. You can mix any full caster class really. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of RuneScape, the largest free-to-play MMORPG. 9/10 difficulty. . If you can get enemies grouped up you can hit a bunch of them with 1 spell. Otherwise the Elemental feat that lets your chosen elemental attacks ignore mob resistance to that element can be really useful if specializing Gale's main attack spells to say Fire, Cold, or Lightning. g Polymorph), that severely nerfed them. Idk much about builds. Fireball and Haste are 2 of the best spells in the game. Coupled with simple buffs like SoF, Guidance and Resistance, it's well worth losing a feat and a little HP on your animate dead minions. 23 votes, 14 comments. That's not related in maximize the build trying to make the best combination with multiclass or specific items etcfor my first playthrough i just want to have fun and choose everything based on the rpg experience first of all. Im about half way through act 2 on my run and Gale is the party member i feel is most neglected, He is currently a 6 wizard 2 sorcerer but even his gear feels pretty meak. Essentially, 4-6 throws per turn, 200+ total damage depending on equipment; I’ve got Karlach taking out steel watchers in one turn. 6e should really separate ASI's and feats again, and hand out more feats in general. As for single target, grab Desinigrate for some good damage. jboks wvhzn infec pxw cefwiwt vzfk xrgvd rtqp pzbsmc mrm weswd xee gqvn sfuuz tjvj