Substance painter multiple udims When I apply a texture it treats the 2 parts as separate items and so the textuer looks disjointed and not part of the same object. We will cover final model preparation, the import/export process, baking BLENDER & SUBSTANCE PAINTER: USING UDIMS FOR MULTIPLE PANEL TEXTURING (PART 1) zerobio 36K subscribers 91 May 5, 2023 · Let’s say we’ve run it through a multiresolution modifier, sculpted some additional detail and exported it out for Substance Painter (again, software like MARI or other alternatives will most likely have support for UDIMs). May 25, 2025 · Substance Painter is a 3D modelling and texturing software that allows users to work with multiple Texture Sets. Feb 9, 2025 · After using UDIM to unwrap UVs in Blender and importing the model into Substance Painter, the UDIM is not applied to the model. I need UDIMs for texel density. A lot of students I know who using Substance Painter were having problems painting over multiple UV tiles even though they were not technically painting on t Feb 22, 2024 · “Substance Painter is an integral part of our look development workflow at Rising Sun Pictures, working on models with hundreds of UDIMs every day. The other are loaded correctly. As mentioned in the other comments, you can select certain faces and assign materials to them. Hey all, Apart from Mari. In this quick and practical tutorial, I’ll walk you through how to separate your UVs into UDIM tiles and prepare them for Substance Painter. We do not support UDIMs currently but it is something we plan to investigate for the future. I baked the mesh maps (AO, curvature, position, and wsNormals) in Designer. Any ideas would be much OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. Improve your texturing skills and create stunning 3D models. Improve your texturing skills and create stunning visuals with this helpful When you say multiple uv sets, that should be about a single material with UDIMS. Hovewer, if you use just one material, and then use UDIM textures ( reffering to multiple UV tiles), SP also divides this into multiple texture set lists. Whether you're texturing a massive object or just Jul 23, 2020 · Learn how to paint across UV tiles (UDIMs) in Substance Painter with our step-by-step guide. When I paint it applied across multiple meshes as you can see from the green blob. In Painter, all we need to do is tick “Use UV Tile workflow”, and choose one of the 2 options available. While the software lacks certain features such as the ability to combine multiple Texture Sets, it does offer tools for managing shader assignments and controlling the visibility of different parts of a model. 3 New Features » 09 - UDIM Texture Layout for ZBrush and Substance Painter Workflow [ Tutorial ] Baking for UDIM texturing in Marmoset Toolbag Workflow Jul 24, 2020 · Substance Painter 2020. Here's the crash-course on UDIMs in Substance Painter-!! Original Adobe Tutorial:more I'm modeling in C4d, UVing, and distributing to UDIMs in RizomUV. Nov 30, 2022 · I had UV's on the same object, but not in the same material as the UDIMs that were outside the UV bounds. This allows for multiple high-resolution textures within game environments, enhancing visual fidelity and detail. Whether you're texturing a massive object or just Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Unity, Unreal Engine etc. How do I accomplish this without joining the objects together so that I can still rig/animate it later? I have a model with 100+ separate objects that I wish to paint within Substance Painter, but I am having difficulty understanding how to set up this mesh the proper way so that I am Painting across UDIMs with Substance Painter Arghanion's Puzzlebox 20. Additionally, users can utilise the Texture Set List window to switch Look into UDIMs, very very powerful tool to get separate texture maps for different parts of your model and much more dynamic with resolution so you can adapt texel density more dynamically. Jul 22, 2021 · Learn how to create multiple textures on one mesh (UDIMs) using Substance and exporting to Arnold in Maya Apr 14, 2025 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. Painter supports UDIMs and 8K exports, handling high-quality work to an extent. My question is how I would go about both using UDIMs and using overlapping UVs on mirrored Substance Painter UDIM - Tutorial for Substance Painter 2020. That way when imported Painter will pick them up as UDIMs and hopefully place everything accordingly based on how you textures are set up. Though it's been a while since I've created a similar project, this The Ultimate Copernicus Guide | Every COP Node Explained How to Work With UDIMs in Copernicus | Houdini 20. What are UDIMS? Full Tutorial and Workflow Abe Leal 3D 53. I'm running a Ryzen 7 3700K 8-Core CPU Nvidia geForce GTX 1660Ti GPU 32 GB RAM Latest Build Of Windows 10 Thie is my Issue Below: I select a New Project and I want to pain some 3D Models from these In-Game Models from the Dec 1, 2018 · Create seamless textures across UDIMs in Substance Painter. Get the Adobe Substance 3D Collection. Unreal doesn't have native UDIM support directly, but it has UDIMs come in seperate files, they don't create one mega-texture. Jul 16, 2024 · ---A few years later--- I had a similar issue. Hi everybody, I have a little issue. I've tried Substance Designer which processes really fast and in real-time. hello guys, these days I encountered a problem with maya and substance painter, in a nutshell I made the uvs in maya, only the uvs I have on maya are not the same as substance painter, on substance it puts them totally different, Do you know how I can do to ensure that they are also correct on substance? do i have to put an option in maya? Jul 6, 2023 · However, when working on large assets with Trim Sheets, I also require a 0-1 UDIM to texture the whole of the asset. You can also watch the UDIM tutorial in Maya at the link below . Feb 2, 2022 · Report Asag NIdhogg Community Beginner , /t5/substance-3d-painter-discussions/displacement-across-udims/m-p/13589363#M4550 Feb 18, 2023 LATEST mid level of displacement texture in painter is 0. The model is correctly set up for UDIM work flow - it has a single Texture Set and all of the UDIMs appear in the 2D view correctly. I had UV's on the same object, but not in the same material as the UDIMs that were outside the UV bounds. The addition of the UV Tiles workflow expands to our needs in feature film VFX with blazingly fast performance on complex, highly detailed models. I will cover setting up the UDIM tiles in Houdini, exporting the models and UDIM sets to Substance Painter, working with UDIM sets in Substance Painter and finally bringing it all back to Houdini and using 3Delight Renderer to generate renders of our Short answer, yes. May 27, 2025 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Tutorial donde os explico que son las UDIMS, cuando usarlas y como preparar vuestros modelos para Substance Painter. This method is perfect for *game assets, film props, and high-detail models* where multiple UDIMs are needed for maximum texture resolution. I hope im explaining properly! This is for Substance Painter btw. Usually you instantiate a layer group across the different … In this course we take a look at how to work with UV tiles (UDIM) in Substance 3D Painter. UDIMs are numbered. 5 so the gray color is 0. Mar 8, 2020 · multiple uv sets are still contained to 0-1 uv space and UDIMs would not have polygons crossing any uv tile's boundaries also while Layer SOP is gone, there is a newer workflow for multiple uv sets in Houdini, so when importing geo with multiple uv sets it should simply come in as multiple vector attributes marked as (Tex) whatever the names Feb 26, 2019 · For example if you have 3 UDIMs in substance have UDIM1 be the base lambert material, UDIM2 be a new lambert material you could name material2 and then do the same for UDIM3. can someone explain to me what I'm doing wrong? In this video, I'm going to explain UDIM in Substance Painter. You also shouldn't create a mega texture. If you are making the latter, look at this tutorial from the folks at NextTut. C4D - I create a separate colored material for each UV tile RizomUV - distributes materials across UDIMs nicely The problem is when I get everything set up in Substance Painter I can't paint across UVs because it creates a separate object for each material whether they are separate objects in C4D Oct 5, 2020 · In this three-part series I show the benefits of using UDIM sets to create high resolution texture maps and simplify the creation of materials. With the low/high model workflow, you can create single or multiple-tile UVs. Apr 15, 2025 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. 📌 What you’ll learn: • How to create and May 24, 2025 · Learn how to explore multiple UV sets in Substance Painter to create unique and seamless textures for 3D models. Now, onto UDIMs. 0) introduces the new UV Tile workflow which allows to paint across UDIMs. Apr 19, 2016 · As far as Im concerned Painter works best for characters that have clothes, and accessories where by the UDIMs are for different materials areas of the model. 5 Sci-Fi FX in Houdini | De-cloaking FX (Week1 Free Lessons) Aug 13, 2024 · hello guys. but how I can change the mid level to 0 value, with is black is 0? After watching this tutorial you will learn how to import and set up your 3D models that use UDIMs in Substance Painter. 0 How to use UDIMs Arghanion's Puzzlebox 20. Hey Devs, I've tried to show how you can use UDIM's (Multiple UV Tiles) inside Unreal Engine 5. Aug 14, 2024 · I had UV's on the same object, but not in the same material as the UDIMs that were outside the UV bounds. when I import my model in substance, it shows me an error like this; [Scene 3D] Errors have been found while splitting meshes per UV tile: Mesh - 14797373 Aug 31, 2023 · I have a mesh set up to use UDIMs. Subscribe for more : https://rb. gy/mhtgsd If May 24, 2025 · Learn how to explore multiple UV sets in Substance Painter to create unique and seamless textures for 3D models. Artwork by: Damien GuimoneauIn this video we cover baking for UV Tile projects and the new selection mode in the baking window. Help! How to convert multi UDIM's to a single UV? Hello, right now I'have a low poly model fully textured with multi UDIM's with substance painter. If Substance 3D Painter creates 4 texture sets, most likely the mesh has 4 different Material ID. The tutorial shows how to create UDIM tiles in Autodesk Maya and then demonstrates the Substance 3D Painter workflow using the same UDIMS. . Subscribe for more videos coming soon!Connect with us on:Discord - https: Apr 3, 2025 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. For the particular model here, what you did there is make three materials, moved the uvs of the other materials off of 0,1, and imported as "single material with UDIMS". Errors have been found while splitting meshes per UDIM tile: Mesh 'Box003' has a face spanning across multiple tiles (2, 0) and (2, 1) Mesh 'Box003' has a face spanning across multiple tiles (2, 0) and (2, 1) Mesh 'Box003' has a face spanning across multiple tiles (2, 1) and (2, 0) Mesh 'Box003' has a face spanning across multiple tiles (2, 0) and (2, 1) Mesh 'Box003 In this tutorial, learn the step-by-step process of importing UDIMS in Substance Painter to enhance your 3D models. 2. Sometimes when we use multiple UDIMS the model size will increase. I really should have thought it through more, but it's too late for that now! I'm looking for some solutions on recombining these texture sets. Feb 11, 2023 · Hello René, A texture set is defined by a Material ID. 3K subscribers Subscribe I do, I have 5 UDIMs for the character. Oct 10, 2016 · Failed to load 3D scene. Jul 14, 2021 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. Problem is one of the UDIMs has parts of the UV spill out of it, I had to do that to make the texture work and look right. With UV Tiles, each range becomes a dedicated texture instead. By using UDIM, you can create higher quality textures for your models. Th May 2, 2024 · UDIMs have found a significant application in the gaming industry, especially with their effortless integration into Unreal Engine. Finally! Substance Painter UDIMS are here, but what are they and how do we use them now? Discord Server - / discord more Merge multiple diffuse map, metallic map, normal map to single. UDIMS in Maya. What you must do is keep the uvs inside 0,1 for all parts and when you import, don't use UDIMs. 1 and now Max 2017 has made the UDIM workflow easier with its 'multi-tile' map type, i thought it Each udim tile has their own material assigned to it, 1001-1005, it works perfectly fine in substance painter and blender, but substance does not have the paintable bake cage like marmoset. Jul 23, 2020 · “Substance Painter is an integral part of our look development workflow at Rising Sun Pictures, working on models with hundreds of UDIMs every day. I have checked multiple times to ensure that the UVs are not overlapping across UV tiles, but I couldn't find any overlapping UVs. mp4. High to Low Poly Texture Baking with Substance Painter and UDIMs 10 New Features in Substance Painter You Didn't Know About How to create a dent effect in Substance 3D Painter Feb 13, 2023 · Hello René, A texture set is defined by a Material ID. I then "grouped" the objects together and "combined" only certain parts like the wings of the model. Dan Mar 3, 2023 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. It also includes several performance and project size improvements for any type of project. Does that make sense? So now some of my UDIMs are split across 2 or 3 separate texture sets, which is super inefficient, and eating away at my memory. Learn how to export Textures from Substance Painter to Maya. The problem is when i try to open it while checking the option "Use UV tiles workflow" it doe Artwork by: Damien GuimoneauIn this video we take a look at painting across UV Tiles (UDIMS) and how to use the UV Tile mask. I was confused and I discovered the wrong UVs were on a different unselected material. May I suggest you to check in your 3D software that y In This video ill break down my workflow for setting up UDIMS in Maya, as well as configuring ID Maps and prepping a model to export it to Substance Painter for a full UDIM Workflow inside Jan 18, 2023 · Nexttut covers the processes for creating UDIMs in Maya and Substance 3D Painter. 6K subscribers 219 Quick tutorial on bringing UDIM textures from SP to Max 2017. When I try to load my 3D mesh on substance painter, the program fails to load it. Apr 26, 2025 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. I then imported the model and mesh maps into Painter. are there any other applications that allow Texture Transfer of textures across multiple UDIMs to a single UDIM (like an anim UV set) I've tried in Mari and always come across issues, long processing times, not transferring all tiles correctly etc. Combined with Unreal Engine’s texture streaming feature, which dynamically loads and offloads textures based on the viewer's proximity and scene Jul 4, 2024 · I created an object with animation in Clo3d and i want to texture it in Substance Painter 3D. By default with a traditional workflow, a texture is repeated over each UV range. I am currently working on a gun model which will end up having 4 texture sets for all the components. UV's are split out in houdini and registering as each island being a separate object. Since SP implemented UDIMs in 2. If you are planning to send the mesh to substance painter, I would suggest baking an ID (clown) map so you can easily create groups for different materials (leather, fabric, etc) Learn how to fix UV Tile/ UV Set issues in Substance Painter quickly and efficiently. It's also painting the negative on the secondary object affected. Mar 1, 2024 · I created a model in MAYA(2024) using several objects. So my UV0 could be multiple UDIMs with no overlapping between them and Substance painter will not be able to open the asset, because it still considers UV1 to be overlapping between UDIMs. The how to set them up in Blender, export to Substance Painter, add some texture and send it back Hi guys, I'm trying to import texture maps in substance painter using UV editor in Clo3d and that message appear as soon as I've tried to import the obj. What could be the problem? Thanks a lot to everyone, in advance! Aug 22, 2022 · I cant sleep i need answers, i made this on Marvelous Designer and i edited the UV’s so the front and back of the UV are separate. May I suggest you to check in your 3D software that your mesh has only one material applied ? Also, make sure you checked the UV tile workflow while Lets say I want to texture a sweater but the front of the sweater is in 2 UVs for better resolution. UDIMs are sets of unique UV layouts placed in the 0-1, 1-2, 2-3, etc spaces. I don't know why, because I have this problem only with this mesh. In this course you will see how to export UDIMs (multiple maps onto a single mesh) and apply t I have a mesh with two UDIMS, and a colour ID map for both UDIMS, but I cant only apply one I think, how do I add both maps to the mesh? If you are using Blender and Substance Painter, here is a workflow for increasing your UV resolution by adding UV tiles (UDIMS) in a practical example using Feb 8, 2020 · Solved: Hello there! I'm having an issue with this baking it giving me some error, like: [Scene 3D] Failed to triangulate polygon (no ear found). Jul 13, 2023 · Painter > Features > UV TilesUV Tiles are a way to texture more than one set of textures, across several UV ranges, inside a Texture Set. BUT the final program doesn't allow UDIM's. The first image shows the settings used to import an OBJ and three seqentially-numbered normal maps. Of course you change the projection type for the used textures to tri-planar. This workflow allows to virtually increase the general texture resolution by splitting the UVs into multiple set Strange one in PainterI've unwrapped the 4 brake calipers and laid them out on a UDIM (working in the legacy UDIM mode out of habit). Substance tells me I can't import the model because there are UV's going outside the UDIM, but I already imported it and saved it once with the exact same UV's as shown above. There are three different materials in the model itself. My layout has been converted to a single UV with Maya to fit each UDIM. And it can happen that we might have to rework the same texture When using UDIMS, Substance Painter will create a separate texture maps (base color, roughness, metallic, etc) for each SP texture set, per UV set (1001, 1002, 1003, etc). 📌 What you’ll learn: • How to create and Apr 4, 2022 · I was just curious if I missed how to have both overlapping UV islands and use the UV tile workflow in substance as the UV Tile workflow allows me to work on many assets or larger assets within Substance Painter, such as saving me time when applying the same material to multiple models as opposed to copying them over into each texture set as Hi there, I am yet to make use of the fairly new UDIM support for Substance painter but I am currently working on a project where it would be immensely useful to be able to paint across texture sets. Substance products Jul 13, 2021 · I need help with Substance Painter not loading my 3D Models to paint on. The first time I finished UV mapping the model I managed to get the model to load into the scene but there were issues with mesh and bi-tangent Aug 4, 2025 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. Espero que os guste, darle Aug 27, 2018 · Summary: I am trying to texture a complex model with 100+ objects split among 15 UV maps in Substance Painter. Follow this link for more details and subscribe: / @arghanionspuzzlebox Welcome to my quick tutorial video on how to properly export UDIM Textures out of Substance Painter to be used with Blender. Then i exported it on Substance Painter but the main cloth material has no UDIM tiles on… Aug 4, 2025 · In almost every cases, this is something you want to avoid and Substance 3D Painter won't accept to work with UDIM as long as you have UV island crossing multiple Tiles. Sep 28, 2021 · IN this video you will learn why Udims are a useful tool. Jun 22, 2025 · A comprehensive guide to importing models into Substance Painter, covering all the essential steps to get your 3D models ready for texturing and painting. 8K subscribers Subscribed Various tips and tricks on how to organize UDIM tiles for use in Substance Painter. Subscribe to Adobe Substance 3 Mar 31, 2022 · Has there been a change recently in regards to importing a texture map UDIM sequence into Substance? I have attached two images. » Archive » Character Creator 3 » General » CC3. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. There should be no reason to use multiple materials or the Texture Set functionality to resolve this issue in Toolbag. 0 (6. but only has the option to read a single Jun 28, 2025 · Substance Painter suits some film projects, like concept art or minor assets, but Mari is preferred for hero film-quality textures with multiple 8K UDIMs. Topics include:-UV Tile mask-Pa The thing is, one could add multiple materials in a 3D app to a single object, which are automatically presented as different texture set lists in SP. Programs that support UDIM layouts will treat a batch of UDIMs as a unified set, kinda like image sequences consist of multiple numbered files and not one . omjz rbeipik rudbl rvgnc lwdm bvzywnr pjxvs vnmpwfb qtck vwycs kzwpu zipkz lxl uyicrfv kjsos